Interactive fiction · Discovery

Good Nose Stories

Curated interactive stories built around meaningful choices, authored consequences, and endings that follow from the path taken.

Current prototype Local reader Spanish-first
Good Nose Stories mobile library with English navigation and its Spanish-first suspense story, Señal en el acantilado.
The current story library, captured from the working reader.

The question

Can a small story make each choice matter?

Interactive fiction can promise endless possibility while delivering choices that barely change anything. Good Nose Stories takes the opposite approach: a smaller, intentionally authored graph where decisions alter state, close routes, create consequences, and lead toward earned endings.

The reading experience stays quiet and comfortable. The machinery remains underneath the prose so the reader can focus on atmosphere, uncertainty, and what a decision says about the character making it.

The experience

Read. Decide. Live with it.

The stories are written and curated as complete works rather than generated while someone reads.

01

Enter with an objective

Each story establishes what matters, what can change, and the pressure shaping the opening decision.

02

Choose with context

Decisions arrive after enough story to understand their stakes, without reducing the prose to a menu of tactics.

03

Reach an earned ending

Endings follow from the path and its consequences; some routes may close or finish earlier than expected.

What is being tested

One story, read all the way through.

  • Do choices feel consequential in both the moment and the ending?
  • Does the reading experience remain comfortable and emotionally coherent on a phone?
  • Can lightweight reactions and comments reveal where a story loses or rewards attention?

The current local reader contains one evolving suspense story. Accounts, reading history, community publishing, and an open story marketplace remain outside this experiment while the core reading experience is tested.