Prepare two bots
Choose each bot’s mind, weapon, and optional hardware without spending the whole match budget.
Game · Discovery
A mobile-first autonomous arena game about reading an opponent, adapting a reserve bot, and choosing the right moment to risk a swap.
The question
Many competitive games test execution speed after the match begins. Reservefire removes direct combat controls and asks the player to pay attention instead: read movement, precision, and cover use, then decide what the reserve bot should become.
The interesting moment is not simply watching two bots fight. It is noticing something useful, changing the plan because of it, and deciding whether the advantage is worth a dangerous recall and swap.
The loop
One shared budget makes every opening choice compete with what might be needed later.
Choose each bot’s mind, weapon, and optional hardware without spending the whole match budget.
Autonomous movement, sensor contact, missed shots, and changing cover reveal what each build is trying to do.
Refit the reserve, then recall the active bot through an exposed extraction sequence before the new plan can enter.
Inside the prototype
The arena remains central while setup and reserve decisions explain their costs in plain language.
What is being tested
Reservefire is a public playtest. Sharing anonymous match evidence is optional and starts off for every match. Multiplayer, accounts, progression, and monetization remain outside this experiment until the core loop proves that it deserves to grow.